Pricing
Pay for the servers you protect.
Each protected server is billed monthly. The price doesn't depend on how many players connect, and every feature is included. Studios get a model trained on their game and a separate quote.
Self-serve
Plans you can start today
No self-serve plans are currently available.
Contact usStudios & publishers
Custom models for studios
We train a model on gameplay from your game and run it on our infrastructure. It works with PC, console and cloud servers, either alongside your current anti-cheat or on its own. Pricing depends on your scale, so we quote each studio individually.
FAQ
Common questions
- What counts as an instance?
- One game server. If you run three servers, you need three instances.
- How is billing calculated?
- Monthly, based on how many instances are active. Adding or removing a server changes your next bill.
- Is there a player limit?
- No. The price is per server and stays the same however many players connect.
- Can I try it first?
- Yes, on request. Contact us and we'll set up a trial with every feature enabled, so you can review real detections before you pay.
- Do you work with studios?
- Yes. We train a model on your game and give you a custom quote. Get in touch through the contact page.
- What is included?
- Real-time detection, 3D replays, player profiles, the dashboard and network bans. There are no paid add-ons.