Pricing

Pay for the servers you protect.

Each protected server is billed monthly. The price doesn't depend on how many players connect, and every feature is included. Studios get a model trained on their game and a separate quote.

Self-serve

Plans you can start today

No self-serve plans are currently available.

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Studios & publishers

Custom models for studios

We train a model on gameplay from your game and run it on our infrastructure. It works with PC, console and cloud servers, either alongside your current anti-cheat or on its own. Pricing depends on your scale, so we quote each studio individually.

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FAQ

Common questions

What counts as an instance?
One game server. If you run three servers, you need three instances.
How is billing calculated?
Monthly, based on how many instances are active. Adding or removing a server changes your next bill.
Is there a player limit?
No. The price is per server and stays the same however many players connect.
Can I try it first?
Yes, on request. Contact us and we'll set up a trial with every feature enabled, so you can review real detections before you pay.
Do you work with studios?
Yes. We train a model on your game and give you a custom quote. Get in touch through the contact page.
What is included?
Real-time detection, 3D replays, player profiles, the dashboard and network bans. There are no paid add-ons.